The past few months, I have been working fervently on weekly MCprep + Blender Minecraft tutorials consisting of 1 minute videos on how to use MCprep and blender from scratch.
These tutorials start with Blender 2.8, and move on to include Blender 2.9 upon its release in 2020. The tutorials are intended to be watched in order, but feel free to jump to topics that interest you!
It’s been quite an adventure, creating these weekly tutorials. A lot of fun, but the “formal” sequence of tutorials is coming to end while I move on to non-sequential tutorials. This just means that there will not be an intrinsic order for future tutorials once the series “ends”. Never fear – more content is coming, including more advanced use cases in the form of both short and longer tutorials.
One minute Minecraft Tutorials at a glance
Check out the released tutorials thus far below. A couple tutorials have supporting resources, check out the sections below for that.
Why one minute tutorials?
Many longer tutorials exit, but nobody has hit this niche short form tutorials for Blender + Minecraft. It really forces me to strip away everything that is unnecessary to deliver the core critical content. I think in the long run, this will result in higher quality tutorials that are denser with “gold nugget” moments. It also allows me to separate beginner and more advanced content without all being in the same video.
Walk Cycle Animation
Came here from the walk cycle tutorial? You can check out the source files here. In this folder you will find:
- walk_cycle_loop_animated_root.blend: Example walk cycle where the animation is done in place above the root bone, then the root bone is moved around to give the sense of walking somewhere.
- walk_cycle_root_static.blend: Example walk cycle where the root bone is fixed in place and the torso + IK controls move around the scene itself.
Run Cycle Animation
Came here from the run cycle tutorial? You can check out the source files here. In this folder you will find:
- run_cycle_loop_animated_root.blend: Example walk cycle where the animation is done in place above the root bone, then the root bone is moved around to give the sense of walking somewhere.
- run_cycle_root_static.blend: Example walk cycle where the root bone is fixed in place and the torso + IK controls move around the scene itself.